LIFE CYCLE
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*LIFE CYCLE*
*A seed from a divine source, the tree it grows into, and the demon that
follows.*
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*THIRTY YEARS AGO, AS THE SUN SET*
Prau Sa Pritiya da...
A Review of 'Memoirs of Hadrian'
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(My friend and I did a multi-hour podcast on this. You can listen to it
here.)
A slender and capacious book, like the shadow of a flame on sunlit marble.
...
Worldbuilding through Saving Throws
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I don't think I'm the first person to make this observation (as an OSR
blogger, I almost never am), but it occurred to me today how useful the
saving thr...
MUG's Fight the Constitution: An Informal Review
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I was reading the so-called ‘Blue Book’, a cheeky nickname for *Fight the
Constitution*, a collection of essays published by *Cosmonaut*, the
magazine of...
shhhhhhhhhh she's sleeping
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never not been the truest
as a child i had many, many dreams of a dark, dark place. It was thorny and
painful and poisonous and soft sometimes too. It was...
Remember Books? They’re Back, in Blog Form
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If the best TTRPG writing has, for at least a decade, proliferated online
(which it has), shouldn’t we start putting that writing where it belongs on
our b...
Exploring The Royal Art Gallery Heist
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A design delve into the adventure, The Royal Art Gallery Heist, and how its
brevity gives it certain advantages.
Look Before You Leap
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Credit: Alan Lee
This is a post about a very subtle facet of spotlight management. I
consider it to be one of the most important techniques a GM needs to ...
Cataphracts Design Diary #2
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*Cataphracts commanders: there is no actionable intelligence in this post.
Read on.*
Since my first design diary entry, quite a few people have reached o...
Biblically Inaccurate Religions
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I tend to oscillate rapidly between projects I’m interested in, like some
kind of misfiring neuron in an RPG-soaked braincell. Right now, I’m working
on ...
What Holds the World?
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Filmic rendition of Planescape’s Sigil. This is a late-night thought
following my last post. I proposed Anchors as thematic elements of the
campaign that w...
Natural History of the Mantichora
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A HUNTER OF THE VERGE AND WASTE
At the heart of all violence, atrocity, and suffering is fear, and a
mortal's greatest fear is death. Some will do anyth...
Mothership is Good Enough
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A few weeks ago I ran my first scenario for Mothership, the OSR hit about
space horror. Space horror is extremely My Jam. Before I ran it I thought
I’d hav...
Blogs on Tape season 6 has begun!
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Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Wildsea Campaign Log
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Alongside our weekly Cairn campaign I’m also starting up a Wildsea
Campaign! Every week(ish) I’ll update this post with a summary of our
adventure.
Sandro's Print-and-Play Manifesto
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So those tariffs, huh? Years of folks collectively manifesting US global
economic dominance and imperialism to take a hit has finally begun
actualizing t...
The Hungering Dark
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Go into the earth, and reality will walk alongside you.
Walk further, and you will eventually be walking alone.
The world is plastic down there. Tar Lat...
BLOGGIES 2024 Concludes!
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The Bloggies 2024 have come to a close, and what an incredible celebration
of TTRPG blogging it has been! A phenomenal range of talent, creativity,
and p...
Writing rooms in pairs
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When you’re working on a key for a dungeon or other location, it can be
difficult to come up with all the concepts you need to round the place out.
One t...
Folie à Trois: Trophy Gold
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Below is a shared review of *Trophy Gold (2022)*, a fantasy adventure game
designed by Jesse Ross and published by The Gauntlet. Although it is
informed ...
Carrion
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*Carrion is the endless city. Time began in*
*Carrion, and in Carrion shall it end.*
*When the world was new, the Hornèd*
*Mother's child, the demiurge Cann...