Blue Moon Fragments
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I had started writing the below with high hopes, before I got kind of stuck
thinking how awkward it would be for everyone to be a farmer and how
difficul...
Gender Among the Elves
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There are only two genders: male and female.
Men are strong, stoic, brave. They protect the weak and build great things.
Women are sensitive, kind, and ...
Navigation Games
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*Dungeons & Dragons* began as a game about exploring mazes, trying not to
get lost as you navigate spaces with complicated layouts. At some point,
these ...
The Sacrament of the Minotaur
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This is the first of a small series of posts which will be about how I am
running Luke Gearing’s *Gradient Descent *in my Mothership home campaign.
This ...
How much [garlic] does my merchant have anyway?
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If you're running a game like Dolmenwood, a fun, realistic detail is that
shops have variable stocks based on the rarity of the trade good. For
example, ...
Micro-Blog: The Skirmish Game as a Sims-Like
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*The Sims *is a series of games that despite its obvious "genre" (that of
simulation) actually has a lot going on that defies neat categorization.
While ...
Cataphracts Design Diary #4
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*Cataphracts commanders: there is no actionable intelligence in this post.
Read on. Previous design diaries: Entry #1, Entry #2, Entry #3.*
After many mo...
Monologue Games
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Not all RPGs are a conversation I’ve had this maddening…koan, I guess,
spinning around in my head for a couple weeks now. It came from a buddy
being comple...
Hugh Cook is Re-Published!
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A curious wonder has taken place. Some of you may remember my extensive
reviews of near-forgotten 90’s Author Hugh Cooks ‘Chronicle of an Age of
Darkness’
...
Shimmernight: Session One
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I’m going to be blogging about the current game I’m running, called *The
Shimmernight Sea.* It is a nautical / pirate open-ended seabox.
When I started p...
The Future - 2026
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A Dyson Logos Classic
*This post was written as a "Secret Santicore" response to the
Dododecahedron's request : "**What are your hopes for the future of th...
Year Over Year - Endies 2025
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I feel funny writing a wrap up/looking forward post but I'm doing it.
First: thank you everyone for your support this year and for
playing/reading my adv...
Rings Of Reminder
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It wasn’t an existential threat like it was for many—but 2025 was for me
still quite a wrestle. The past two years have been.
I am still not over stuff t...
In 2025 I played twenty-nine role-playing games
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The year is almost over,
and I didn't do a *lot* of blogging here, regrettably. Turns out I can't
really juggle a day job, a crowdfunding campaign, and a ...
TTRPGs That are Actually Fun to Prep
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It’s helpful to find a media reviewer with clear preferences. If you know
what that person likes, then their review is much more useful to you. “She
hates ...
Expanding Injury in Cairn (and elsewhere)
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Exploring options for critical damage, scars and wounds across Cairn 2E
(and other Odd-like ttrpgs).
Cairn 2E is my second most Wardened system of 2025 (...
The Sunsetters Agents – Retrospective on Delta Green
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Havoc, our Handler for a Delta Green campaign (my first play report of it
is here), is a passive-aggressive little bitch about the lack of play
reports. He...
Blogs on Tape season 6 has begun!
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Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
BLOGGIES 2024 Concludes!
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The Bloggies 2024 have come to a close, and what an incredible celebration
of TTRPG blogging it has been! A phenomenal range of talent, creativity,
and p...
Folie à Trois: Trophy Gold
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Below is a shared review of *Trophy Gold (2022)*, a fantasy adventure game
designed by Jesse Ross and published by The Gauntlet. Although it is
informed ...
Carrion
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*Carrion is the endless city. Time began in*
*Carrion, and in Carrion shall it end.*
*When the world was new, the Hornèd*
*Mother's child, the demiurge Cann...