Everybody OSR - An Unwanted Analogy
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*from godard's alphaville - just LOOK at that stark lighting*
*Preface: *I've always believed more art is better. Art is how we
communicate. Art is how w...
Seven-Part Pact: Authority
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Continuing my posts about *The Seven-Part Pact* (7PP) and some of its nifty
mechanical design ideas, I want to discuss this game's approach to
authority.
...
Common Sense: 250 Years Later
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Digital version of my pamphlet on Itch! Investigating the historical
context and legacy of Thomas Paine's *Common Sense*, written to proselytize
radical ...
chipped dishes
-
it's time to check the mirror again
jury's still out
two weeks have passed since last we spoke. a fortnite, in the parlance of
our youth. actually in the...
Note-Taking in Investigation Games
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So I’m a player in Havoc’s Delta Green campaign, until either my schedule
makes it impossible, the campaign fizzles out as it goes or his showcase as
a Han...
Advantage by Default
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Instead of punishing being over-encumbered, would players be more willing
to track their inventory if we rewarded being under-encumbered?
Loopy Tombs
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This poast was inspired partly by reading James Holloways 'Tome of Tombs'
- a zine of Tomb creation which you can find here;
https://james-holloway.itch...
Making Alternate Mothership Classes
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Generating playtest material for an existing game can often simply involve
deriving the designer’s framework and then iterating on it.
After a first run ...
Dungeon Design Note: Defining Interactivity
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A lot of dungeon design advice focuses on “interactivity”, and to a degree
this word can be a meaningless substitute for “stuff I personally like”.
Yet o...
Memento Mori: the Deep Dive
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Everyone gets about 1000 months to live. This is a life changing
realization I had a few years back. It hit me so hard that I wrote about
it. It was a gaze...
!!! Somebody made fan art of my crocodile! Ahhh!!!
-
roveeeatsart:
Made this for the crocodile, thought they deserved some fanart cause I love
them so much and I couldn’t stop thinking about them.
^———^
(...
Cataphracts Design Diary #2
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*Cataphracts commanders: there is no actionable intelligence in this post.
Read on.*
Since my first design diary entry, quite a few people have reached o...
Biblically Inaccurate Religions
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I tend to oscillate rapidly between projects I’m interested in, like some
kind of misfiring neuron in an RPG-soaked braincell. Right now, I’m working
on ...
Blogs on Tape season 6 has begun!
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Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Wildsea Campaign Log
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Alongside our weekly Cairn campaign I’m also starting up a Wildsea
Campaign! Every week(ish) I’ll update this post with a summary of our
adventure.
The Hungering Dark
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Go into the earth, and reality will walk alongside you.
Walk further, and you will eventually be walking alone.
The world is plastic down there. Tar Lat...
BLOGGIES 2024 Concludes!
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The Bloggies 2024 have come to a close, and what an incredible celebration
of TTRPG blogging it has been! A phenomenal range of talent, creativity,
and p...
Writing rooms in pairs
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When you’re working on a key for a dungeon or other location, it can be
difficult to come up with all the concepts you need to round the place out.
One t...
Folie à Trois: Trophy Gold
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Below is a shared review of *Trophy Gold (2022)*, a fantasy adventure game
designed by Jesse Ross and published by The Gauntlet. Although it is
informed ...
Carrion
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*Carrion is the endless city. Time began in*
*Carrion, and in Carrion shall it end.*
*When the world was new, the Hornèd*
*Mother's child, the demiurge Cann...